Thornstein’s safe has a note on the side with a clue to the keycode. There are two neuromods in a briefcase on the floor. Once inside, you’ll have to handle the phantom version of Thornstein - you’ll get Jorgen Thornstein’s Cabin keycard when you loot the corpse. (And look behind to whiteboard to the left to meet Glooey McGlooface.)Ĭontinue around and check the room’s other computer for the passcode to Thornstein’s office - 1951. Turn left, and use the note on the floor to get the computer password, then read the emails. You’ll have to deal a phantom to get inside. Head for the side of the atrium above the security booth. The other thing to do up here (for now) is to get into Thornstein’s office. There’s a med bay in the back left corner where you can summon a medical operator. Use the grav lift in the center of the atrium (or make yourself some GLOO stairs) to get to the second floor of the Atrium. The safe in the corner only requires Hacking 1 and has a lot more raw materials inside. Use the utilities menu to drop a grenade into the chamber with the mimics, and then open it to get even more materials. Sweep the lab for lots of materials, then head to the computer on the far side. Loot Aime Schmidt’s corpse at the end of the hall for the Ballistics Lab keycard and head inside. Use your GLOO cannon to extinguish it all (or most of it) to grab the medkit, then do the same for the fire in the hallway. In the back right corner of the Atrium, there’s a medkit surrounded by fire. Ballistics Labīefore you go much further, let’s take a quick detour or two. Calvino and head back toward the Machine Shop. The middle option - Crew - will let you choose any person and they (or their corpse) will become an objective on your map. Calvino’s body (and the keycard he’s carrying) is to use a new mechanic you may have noticed but haven’t had a need for yet. You’re going to have to do some work to get inside - but all the work serves the larger story, so it’s worth it. Calvino’s lab in the back left corner, but it’s locked. Set up the turret you pulled out of the security locker to help you with the phantom on the other side of the door. Head back to the main hallway and use the Employee Entrance keycard to continue forward. The demonstration you’ll get to watch probably isn’t what you’d expect, but don’t worry about it too much - there’s nothing you can do about it now. Just sweep the room for loot - especially the Employee Entrance keycard off of Sean Larson’s corpse. Keep going down the hall to the Demonstration Stage. Take a quick detour down the hall on the left to grab a neuromod out of the display cases. Pick up the silenced pistol ammo fabrication plan, and use the computer to unlock the cage and download the area map. Grab the weapon upgrade kit on your left, then head to the computer. Go past the locked cage on your right and crouch to enter the security booth. Your GLOO cannon will knock them down, allowing you to either whack or hack them. It’s tempting to dismiss them as silly and ignorable enemies, but you shouldn’t - they fly straight at you firing their on-board flamethrowers. When you first get to the Hardware Labs, you’ll enter the foyer and encounter your first couple corrupted operators. Lorenzo Calvino, the man who invented the technology, knows a way to restore the video file. This next section of Prey takes a big of running around, but you’ll learn about some exciting new mechanics, and have the chance to pick up a lot of valuable loot.Īlex disabled the Looking Glass servers before I could finish watching my video. After your brother cuts off movie night, it’s up to you to play I.T.
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